
Đóng băng thời gian và tua ngược trong quán ăn thập niên 1950
của @techhalla
Prompt chi tiết cho Seedance 2.0 Mini tạo phim ngắn tiên hiệp Trung Hoa dài 15 giây mang tên “Đoạt lệnh”, với trận giao đấu cùng kỵ binh theo phong cách siêu chân thực. Nội dung tập trung vào tính chân thực vật lý, chuyển động máy quay và biên đạo chiến đấu, không có lời thoại.
của SoranSeedance 2.0
Prompt này cũng dùng được trên Higgsfield, vì nền tảng đó có sẵn model Seedance.
Seedance 2.0 Mini | 15-second Chinese-style Xianxia high-speed cavalry combat short film Title Feel: "Seizing the Order" Basic Specifications Duration: Strictly 15 seconds Aspect Ratio: 16:9 Horizontal Model: Seedance 2.0 Mini Style: Cinematic hyper-realistic Chinese-style Xianxia action short film No dialogue / No subtitles / No titles / No UI I. Overall Style and Combat Core Cinematic hyper-realistic Chinese-style Xianxia action short film. Based on the physics of real ancient cavalry speed, weapon length, warhorse inertia, and turning space, combined with Chinese Xianxia short-distance lightness skills (Qinggong), sharp swordsmanship, dynamic cinematography, and instantaneous bursts. Cinematography References: Classic Wuxia widescreen spatial staging King Hu-style sudden action editing Modern action film low-angle tracking, strong parallax, rapid switching of motion axes, and clear impact feedback Core Combat Objective The White-robed Sword Immortal must seize the military order flag from a heavily armored cavalry general charging at high speed, without harming the warhorse. Core Conflict Logic The cavalry general uses warhorse speed + long spear attack range to protect the military order flag. The Senior Sister uses short-distance directional change capabilities to actively cut into the opponent's movement route before the general completes his turn. Finally, successful seizure of the flag is completed through one continuous high-speed engagement. Must-Be-Met Action Principles Continuous high-speed movement throughout the film. The enemy must actively attack and adjust strategies. No standing still, no waiting for counters. Do not use previously repeated tropes: Disarming Throat suppression Dual sword swapping Weapon locking The climax comes from: Completing the task during high-speed movement. II. Core Assets and Character Locking Character A | @Image1 | Senior Sister Strictly use the original adult East Asian female identity and appearance from Image 1: Same face Original facial proportions Black hair White Xianxia clothing Silver waist ornament Original body proportions One unique silver long sword Requirements: Protagonist's face and clothing remain consistent. Real facial contours visible even during high-speed movement. Black hair has natural inertia during acceleration, sudden stops, and turns. Character B | @Image2 | Junior Sister Strictly use the original adult East Asian female identity and appearance from Image 2: Same face Black braided hair Teal-green ancient style clothing Original body proportions Original carried sword Requirements: This segment mainly serves as a close-range witness. Only participates in the emergency evasion at the opening. Does not undertake complex weapon engagements. Enemy Cavalry General An ancient-style cavalry general wearing dark metal armor. Holding a long spear (Mao). Riding a single tall, sturdy dark brown warhorse. Fixed behind the saddle is a dark red military order flag. The military order flag has no readable text. Requirements: Cavalry general, warhorse, long spear, and military order flag maintain necessary appearance and object continuity within this segment. No need for extra fine-locking of the general's face shape and armor patterns. Do not add a second cavalryman. III. Environment and Scene DNA All location reference images uploaded this time jointly determine the environment DNA. Before formal generation, deduce and unify based on reference images: Real terrain Building layout Vegetation Water bodies Materials Lighting Weather Mountain mist Spatial depth From areas that truly exist or can be reasonably deduced from the reference images, select a passage or open terrain sufficient for the warhorse to run and turn. Continuity Requirements The following originally existing relationships remain consistently connected: Main buildings Landforms Roads Water bodies Plants Light and shadow relationships The camera can observe the same location from different directions, but cannot suddenly switch to a new generic Xianxia scene. Living Background Requirements The following elements continue to move naturally: Wind Water flow Clouds and mist Clothing fabric Vegetation Reflections Distant environment Environmental Narrative Principle The environment remains narratively neutral: Does not suddenly create obstacles. Does not suddenly create opportunities. Does not fight for the protagonist. Does not decide victory or defeat for either side. Permitted Passive Physical Feedback: Warhorse stomping generates dust, mud water, road debris. Character movement generates hem fluttering, hair movement, landing traces. Continuity Requirement: Already generated clothing damage, hoof prints, and movement traces remain continuous. IV. Storyboard Script (15 Seconds) 0–5s | Heavy Cavalry Raid: Danger from the first glance Shot 1 | 0.0–1.0s | 24mm Low-Angle Wide Shot Camera close to the road surface. The same real ancient-style road extends into the depth of the screen. Screen Relationship: Senior Sister stands on one side of the road holding a silver sword. Junior Sister is slightly behind her. In the distance, the heavy-armored cavalry general rides a dark brown warhorse charging at high speed. The dark red military order flag behind the saddle flutters violently. The general lowers the long spear, tip pointing directly at Senior Sister. The warhorse's four hooves kick the ground continuously; shoulders, neck, and mane are affected by real running inertia. The heavy hoofbeats of the galloping warhorse approach rapidly, creating strong scale pressure between near and far distances. Shot 2 | 1.0–2.8s | 28mm Ground-Level High-Speed Side Tracking The camera suddenly moves at high speed to the front-side of the warhorse. Hooves thunder past near the camera; dust or splashes under the hooves scatter violently backward according to real ground material. The screen depth simultaneously includes: Warhorse chest and shoulders General's armor pieces Long spear Red military order flag behind The general suddenly changes his grip angle on the spear, launching a fierce straight thrust at Senior Sister. The spear tip passes quickly through the foreground of the camera. Hard cut at the moment the weapon completely obscures the screen. Shot 3 | 2.8–5.0s | 35mm Side Close-Up Senior Sister suddenly explodes into a lateral step-cut at the last moment. She does not block the high-speed warhorse head-on, nor counterattack towards the horse's body. Action Chain: Pushes Junior Sister away from the running path with her arm while spinning to dodge the long spear. The silver sword only briefly alters the spear tip's motion trajectory. The general immediately swings the long spear back along the momentum; the blade grazes the outermost layer of Senior Sister's wide sleeve, cutting a small piece of white thin gauze. Silk threads are pulled backward by the high-speed airflow. The warhorse continues galloping forward. Senior Sister lands and immediately turns around, her gaze quickly locking onto the military order flag behind the saddle. Focus of First Segment Must highlight: Cavalry truly possesses speed advantage. Long weapons truly possess attack range advantage. Senior Sister is currently still suppressed. 5–10s | Reverse Pursuit: From Evasion to Interception Shot 4 | 5.0–7.2s | 35mm Lateral High-Speed Tracking The general continues rushing forward, beginning a natural large-radius turn in an area sufficiently wide ahead on the road. The warhorse must adjust according to real running and turning mechanisms: Stride frequency Body tilt Four hoof placements Forbidden: Warhorse suddenly turning in place. Senior Sister does not chase straight behind the horse. After seeing the general's turning direction, she suddenly accelerates diagonally, seizing position along the inner side of the opponent's turning route. Camera tracks closely from her lower back/side at high speed. White wide sleeves spread violently backward; shoe soles continuously tread over real ground. She utilizes a brief, visibly tracked Xianxia leap (Qinggong) to cross a reasonable height difference in the original terrain or accelerate directly along the ground. Must retain: Clear take-off point Clear motion route Clear landing point Forbidden: Teleportation. Shot 5 | 7.2–8.5s | 28mm Diagonal Upward Medium-Wide Shot The camera quickly rises to a position where both motion routes are clearly visible. The screen clearly shows: The general continuing to turn along a larger arc. Senior Sister cutting in along a shorter diagonal line. Two motion directions intersecting. The dark red military order flag always fluttering violently behind the general. The general has realized Senior Sister is intercepting. He actively shortens his grip on the long spear and adjusts his posture on the horse. Shot 6 | 8.5–10.0s | 50mm High-Speed Impact Close-Up As Senior Sister approaches, the general actively thrusts the long spear again. Senior Sister raises the silver sword to meet it. Metal collision emits an extremely short, sharp sound. The silver sword does not bear the full charge force head-on, but only changes the spear tip's direction. Even so, the impact causes a noticeable force offset in Senior Sister's entire upper body. She quickly adjusts her steps and center of gravity. The enemy does not stop; the warhorse continues running. Both sides' motion directions begin to approach parallel. Focus of Second Segment Combat initiative begins to reverse, but danger remains. Senior Sister is not overwhelmingly winning, but competing for time and route. 10–15s | One Sword Seizes the Order: Decisive Victory in High-Speed Movement Shot 7 | 10.0–12.0s | 35mm Close-Distance Parallel Tracking The general presses down the long spear again, attempting to block Senior Sister in front of him. Senior Sister does not continue attacking the general's body. She suddenly accelerates along the side of the warhorse. The camera maintains brief parallelism with the warhorse. The screen simultaneously shows: High-speed running horse legs General stable in the saddle Long spear controlled by the general Senior Sister and silver sword approaching rapidly The general perceives her true target is the military order flag. Immediately pulls back the long spear, trying to seal off her approach to the saddle position. At the last moment, Senior Sister suddenly changes her body height, ducking low past the long spear's attack line. The plane of the silver sword briefly deflects the spear tip again. Here, continuous heavy blocking is not needed; only one clear, fierce, realistic weapon contact is required. Shot 8 | 12.0–13.5s | 50mm Sudden Close-In, Weapon Obscuration Hard Cut The long spear sweeps across the front of the lens. Utilize weapon obscuration to complete an extremely fast hard cut. The next frame cuts directly to: Medium-close shot of Senior Sister and the general nearly parallel. She completes a clearly visible short-distance Qinggong acceleration; the silver sword swiftly cuts out from behind her body. The sword edge only severs the leather strap of the military order flag behind the saddle. Strictly Forbidden: Attacking the warhorse Attacking the general's body Damaging load-bearing parts of the tack A very short silver-white sword light slices along the leather strap. The severed ends of the strap snap apart instantly due to tension. The dark red military order flag abruptly detaches from the saddle. The flag surface is lifted backward by high-speed airflow. Senior Sister reaches out precisely to grab the flagpole or strap, naturally completing the landing during continued movement. The entire set of actions must be seamless; cannot stop to show a sword-wielding pose. Shot 9 | 13.5–15.0s | 24mm High-Speed Pull-Back to Wide Shot Due to original motion inertia, the general and warhorse continue running forward along the road. The general instinctively reaches back toward the saddle rear. The position where the military order flag was tied is now empty. He whips around violently. The camera does not follow him stopping, but pulls back at high speed, re-presenting the spatial relationship of the entire road and the same environment. Foreground of Screen: Senior Sister has landed stably but continues taking one step forward in the direction of progress Dark red military order flag flutters violently in the wind in her hands White hem, black hair, torn sleeve cuff continue moving Mid-to-Background: Junior Sister still stands at the safe position she evaded to earlier Looking at the flag in Senior Sister's hands Further Away: The general and warhorse continue receding into the depth Originally existing environmental elements: Wind sounds Water sounds Vegetation Mountain mist Still operate naturally. Leaving only: Gradually fading hoofbeats Sound of the red flag surface continuously beating against air Ending Requirements No victory poses No slow-motion freeze frames No explanatory dialogue added End naturally during continuous movement V. Global Action and Cinematography Execution Rhythm Segmentation 0–5s High-speed cavalry raid, protagonist forced to evade. 5–10s Proactively seizes inner line of cavalry turn, combat initiative begins to reverse. 10–15s Second high-speed engagement, sword seizes order, general continues charging but has lost the target. Suggested Number of Shots Use approximately 6-8 internal cuts with clear purpose throughout the film; does not require mechanically equal duration splits. Shot Language 24mm: Establishes real scale between cavalry and characters. 28mm Low Angle: Enhances contrast of hooves, spear tips sweeping by, and foreground/background speed. 35mm Body-Hugging Tracking: Presents protagonist running, side-stepping, diagonal dash, short-distance Qinggong. 50mm: Emphasizes spear-sword contact, body stress, and precise seizure. Final return to 24mm Wide Shot: Clearly sees general, road, military order flag, and final spatial relationship. Camera Movement Principles Camera movement must be determined by the following factors: Character movement direction Warhorse speed Weapon attack lines Change in combat axis Allowed: Short whip pans High-speed track shots Push-ins Natural weapon-obscured cuts But every cut must serve real action information. Strictly Forbidden: Mechanical whip pans throughout Severe motion blur making characters unrecognizable VI. Action Physics Rules Warhorse Maintain real limb rhythm Real center of gravity changes Real muscle exertion Real turning radius Forbidden: Instantaneous turning in place Sudden stopping Backing up sliding General Gripping, regripping, lowering body, and direction changes must be continuous. The long spear must reflect clear length, weight, and rotational inertia. Senior Sister Xianxia Qinggong is only responsible for: Short-distance burst Changing routes Achieving cinematic high-speed parallelism Forbidden: Teleportation without process Floating sensation Consecutive acrobatic flips for showing off Weapon Contact All weapon contacts must have: Clear force application Clear feedback Brief collision Body offset or step correction Fabric and Trace Continuity Clothing lags when characters accelerate Sleeves continue moving when stopping suddenly Torn white cuffs remain damaged Military order flag cannot return to saddle after being cut Battle traces do not automatically recover VII. Sound Design Opening Warhorse hoofbeats amplify rapidly, constituting dangerous pressure. Weapons Long Spear: Low, sharp whooshing sound. Silver Sword: Brief, high-frequency, clear slicing sound. Weapon Collision: Real, brief, weighted. Key Prop Sounds When leather strap is cut: Clear but not overly exaggerated snapping sound. After military order flag detaches from saddle: Violent flag surface whipping sound. Ending Sound Structure Hoofbeats gradually fade away. Flag surface and natural environmental sounds remain in the foreground. Score Principle Chinese-style percussion is extremely restrained. Only strengthens rhythm during the two cavalry charges and the moment of seizing the order. Full film has no dialogue, no subtitles, no titles. VIII. Global Negative Prompts Characters and Assets Forbidden: Character face-swapping, costume changes, hairstyle changes, body proportion changes. Forbidden: Confusion of weapon ownership between Image 1 and Image 2 protagonists. Forbidden: Enemies duplicating out of nowhere. Warhorse Forbidden: Abnormal limbs, six legs, crossed legs, deformed head, lack of real running rhythm. Forbidden: Instantaneous turning in place, sudden stopping, backing up sliding. Forbidden: Suddenly disappearing, changing color, swapping horses. Forbidden: Stopping out of nowhere. General and Weapons Forbidden: General floating, leaving saddle then instantly returning. Forbidden: Long spear changing to sword, knife, gun, or randomly shortening. Forbidden: Military order flag duplicating, suddenly disappearing, auto-recovering. Forbidden: Flag remaining fixed after saddle strap breaks. Combat Logic Forbidden: Protagonist harming the warhorse. Forbidden: Attacks without body stress. Forbidden: Weapon contact without real feedback. Forbidden: Standing still hacking at each other. Forbidden: Enemies lining up to offer attacks. Forbidden: Protagonist posing continuously in place. Forbidden: Consecutive meaningless flips. Forbidden: Large-area random sword qi. Forbidden: Full-screen energy explosions. Forbidden: Random lightning and space rifts. Forbidden: Teleportation without trajectory. Forbidden: Characters continuously becoming streaks of light. Forbidden: Frequent slow motion, hit-stop, bullet time. Forbidden: Repeating the same action from multiple angles. Visuals and Environment Forbidden: Entire screen unrecognizable regarding characters and weapons. Forbidden: Mechanical fragmented cuts. Forbidden: Background suddenly changing. Forbidden: Environment helping the protagonist fight autonomously. Forbidden: Obvious traces caused by characters auto-recovering. Forbidden: Real blood, severed limbs, and viscera. Forbidden: Text, subtitles, UI, LOGOs, and extra watermarks. General Negative Words blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props IX. Final Combined Version (Ready for Input) 15-second cinematic realistic Chinese-style Xianxia high-speed cavalry combat. Fix @Image1 White-robed Sword Immortal Senior Sister and @Image2 Teal-robed Junior Sister; the environment strictly inherits the physical world and spatial relationships defined jointly by this round's location reference images. A dark heavy-armored cavalry general rides a single dark brown warhorse, holding a long spear and charging at high speed, with a dark red military order flag behind the saddle. At the opening, the general suppresses Senior Sister with charge speed and spear length; Senior Sister protects Junior Sister avoiding the first impact, her white sleeve cuff is torn; subsequently, the general continues turning maintaining a real turning radius, Senior Sister identifies the difference in their motion routes, using brief Xianxia Qinggong to diagonally seize the inner line of the cavalry's turn, forming a high-speed cross-pursuit. The general perceives the intent and actively changes the long spear's attack line; both sides complete two brief, fierce weapon collisions during continuous movement. Finally, Senior Sister briefly parallels along the side of the warhorse, uses the silver sword to change the spear tip's direction, then precisely severs the leather strap of the military order flag behind the saddle with one sword stroke, catching the red military order flag and landing seamlessly. The general and warhorse continue running into the distance, only realizing the flag is lost upon looking back. The whole film highlights real horse running, cavalry speed, long weapon attack range, character short-distance bursts, clear spatial routes, strong near-far contrast, functional hard cuts, real physical feedback, and cinematic sound effects. The background remains vivid and narratively neutral; characters do not pose victoriously; flags, clothing, hair, horses, and natural environment end during continuous movement.