
Trả thù ở tàu điện ngầm Seoul: Cô gái ném kẻ hành hung vào thùng rác
của @AIwithSynthia
Prompt tiên hiệp cổ trang Trung Hoa đầy hồi hộp, xoay quanh chiếc đèn dẫn hồn có thể giả giọng người quen để giăng bẫy. Câu chuyện kết hợp kinh dị tâm lý với cú đảo ngược về danh tính mục tiêu thực sự.
của SoranSeedance 2.0
Prompt này cũng dùng được trên Higgsfield, vì nền tảng đó có sẵn model Seedance.
Seedance 2.0 Mini | "Don't Answer That Call" Model: Seedance 2.0 Mini Duration: Strictly 15 seconds Aspect Ratio: 16:9 Landscape Genre: Eastern Gothic / Ancient Xianxia / Psychological Suspense / Supernatural Thriller Structure: Three continuous, clear cinematic shots with distinct narrative functions. I. Overall Style and Creative Direction Cinematic-grade hyper-realistic Chinese-style Xianxia. This time adopts: Eastern Gothic Psychological Suspense Ancient Xianxia Combined genre expression. Director's Core Borrow suspense handling methods from mature thriller films: First make the audience believe in a wrong dangerous object, then complete information reversal through sound, gaze, and an extremely small physical change. Horror Expression Principles Do not rely on characters explaining the truth at length. Do not rely on exaggerated ghost deformations to create horror. What is truly unsettling is: A person's subconscious reaction when hearing the most familiar voice. II. Core Plot and Suspense Reversal Surface Plot The Netherworld Envoy suddenly appears. Claims to take away the White-Robed Sword Immortal tonight. The Junior Sister instinctively steps forward to protect her Senior Sister. True Reversal The person the Netherworld Envoy truly wants to take away has been the Junior Sister from the beginning. Supernatural Trap The Soul-Luring Lantern held by the Netherworld Envoy can mimic the voices of familiar people. Only when the target subconsciously responds does the lamp wick release a red soul-binding thread, tethering the other party's soul. Key Causality Senior Sister's voice sounds in the lantern → Junior Sister instinctively responds → Soul-Luring Lantern releases red thread → Junior Sister becomes the soul-harvesting target. The Senior Sister must cut the soul-binding thread at this moment. Final Information Reversal Revealed through one sentence: "It waits for me to call you." Ending Suspense The Netherworld Envoy does not leave. The short film must conclude at: The first attack failed, but the real danger has not ended. III. Character Identity and Core Asset Locking Character A | @Image1 | Sword Immortal Senior Sister Character Identity Same adult East Asian female, 25-30 years old. Strictly inherit the same character identity from the reference image. Fixed Appearance Fair natural soft oval face Bright dark apricot eyes Black long hair half-tied up Fixed by white jade hairpin Tall and slender figure Fixed Clothing White embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Exclusive Weapon The only silver long sword. Character Ability and Performance The Senior Sister's strength is reflected in: Observation Reaction Accurate judgment This film does not arrange complex continuous fighting. Only demonstrate her swordsmanship ability through one precise action of cutting the soul-binding thread. Character B | @Image2 | Junior Sister Character Identity Same adult East Asian female, 20-25 years old. Strictly maintain from the reference image: The same face Facial structure Hairstyle Figure Clothing Fixed Appearance Round bright face Black braided hair Petite figure Fixed Clothing Green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Exclusive Weapon The only dark steel sword. Weapon Restriction for This Segment The Junior Sister does not draw her sword. Three Core Performance Moments When hearing danger, actively block in front of the Senior Sister. When hearing a familiar voice, subconsciously turn head. When realizing she is the true target, change from shock to clarity. IV. New Supporting Characters and Soul-Luring Lantern Assets Netherworld Envoy Character Identity Adult male. Fixed Appearance Deep gray-black ancient robe Ancient bronze half-mask Mask surface with slight wear Character Temperament Cold Restrained actions Stable expression and posture Do not use exaggerated ghost faces common in modern horror films. Core Prop | Ancient Bronze Soul-Luring Lantern The Netherworld Envoy holds a small ancient bronze Soul-Luring Lantern in his left hand. Fixed Appearance Ancient bronze body Fixed size Fixed color Fixed handle Fixed wick Fixed lighting effect Flame Setting Inside the Soul-Luring Lantern, there is only a cluster of pale white flame. If necessary, the flame can turn dark red. Asset Continuity The entire segment must feature the same Soul-Luring Lantern. Its shape, size, color, handle, wick, and lighting effect remain consistent throughout. Special Abilities of the Soul-Luring Lantern Voice Mimicry The Netherworld Envoy can make the Soul-Luring Lantern emit a voice completely identical to the Senior Sister's. Trigger Rule Only when the Junior Sister responds to this voice will the lamp wick release the red soul-binding thread. Lip Sync Rule The Netherworld Envoy himself does not need to open his mouth to mimic the Senior Sister. Other Supporting Characters Elder Master Located further away as a natural witness. Two Sect Disciples Located further away as natural witnesses. Supporting characters do not occupy the main dramatic space of the dual protagonists and the Netherworld Envoy. V. Background and Environmental DNA All background and location reference images uploaded this round jointly define a real existing Xianxia world. Environmental Planning Extract and retain from reference images: Real terrain Building layout Main landmark relationships Material age Spatial scale Vegetation Water bodies Weather Clouds and mist Main light direction Reflection relationships Color Air depth Camera Position and Spatial Organization Allowed to redesign: Camera position Depth of field Lens direction Character positioning But the entire 15 seconds must occur in the same continuous space. Living Background Principle Background remains naturally fresh and alive. Natural Dynamics Natural wind pushes hair strands Natural wind pushes sleeves Water flows continuously Mountain mist changes slowly Cloud layers change slowly Trees and vegetation maintain reasonable dynamics Distant characters move naturally Environmental Narrative Neutrality The background cannot actively trigger the story. Only Supernatural Plot Item The only item actively driving the supernatural plot this time is the Soul-Luring Lantern held by the Netherworld Envoy. VI. Complete 15-Second Three-Shot Structure 0–5s | Shot 1: Who Are You Here For Tonight? Narrative Function Establish the wrong dangerous object, making the audience think the Senior Sister is about to be taken away. Shot Size Wide shot. Camera Movement Slightly low angle, slowly advancing along the confrontation line between characters. Opening Space and Character Positioning At the start of the screen, the Senior Sister and Junior Sister stand side by side in a passable area within the reference background that conforms to geographical logic. In the distance are: Elder Master Two Sect Disciples Netherworld Envoy Entrance A Netherworld Envoy wearing a bronze half-mask walks slowly towards them from directly ahead. His left hand holds an ancient copper lantern. With every step, the copper lantern sways naturally with body inertia. But the pale white flame inside the wick remains abnormally stable. First Plot Node: Announce Soul-Harvesting Target The Netherworld Envoy stops a few steps in front of the two women. His gaze seems to fall on the Sword Immortal Senior Sister. He says in a low voice: [Netherworld Envoy] "Tonight, here to take the White-Robed Sword Immortal." Second Plot Node: Junior Sister Actively Protects The Junior Sister hesitates almost no time. She takes half a step forward, blocking in front of the Senior Sister. Frowning slightly, she stares directly at the envoy: [Junior Sister] "How dare you?" Third Plot Node: Visual Foreshadowing of the True Target The envoy does not get angry. Nor does he immediately launch an attack. He just slowly shifts his gaze from the White-Robed Sword Immortal. Finally landing on the Junior Sister's face. Camera Requirements This glance should not be emphasized by exaggerated camera push-ins. Make it a detail that is: Natural, but understandable retrospectively by the audience. End of Shot The camera cuts along the envoy's arm to the Soul-Luring Lantern. 5–10s | Shot 2: That Voice Is Wrong Narrative Function Trigger the trap and complete the first information reversal through the mismatch between the familiar voice and the actual sound source. Shot Size Medium close-up. Camera Movement Slight lateral tracking. Keep clear spatial relationships between the following elements: Soul-Luring Lantern Junior Sister The real Senior Sister behind Continuity Requirements Must maintain: The same Netherworld Envoy The same bronze Soul-Luring Lantern The same location First Plot Node: Senior Sister's Voice Comes From The Lantern The envoy slowly raises the Soul-Luring Lantern a bit. He does not open his mouth. But suddenly an extremely familiar voice comes from the wick. That is the Senior Sister's voice. Tone gentle, like casually calling her name usually: [Soul-Luring Lantern · Senior Sister Timbre] "An Ning, look back." Sound Source and Character Lip Sync The real Senior Sister is right behind the Junior Sister at this moment. Her lips are not moving. The sound comes from the copper lantern in the Netherworld Envoy's hand. Second Plot Node: Junior Sister Instinctively Responds Because the voice is too familiar, the Junior Sister's body reacts before thought. She subconsciously turns her head sideways. Answers softly: [Junior Sister] "Senior Sister?" Third Plot Node: Soul-Harvesting Trap Triggered Almost the instant the last word falls: The originally pale white flame in the Soul-Luring Lantern suddenly turns dark red. An extremely thin dark red soul-binding thread shoots out from the wick. Along a clear spatial path, it quickly wraps around the Junior Sister's right wrist. Physical State of Soul-Binding Thread Red thread slightly taut Junior Sister's right hand pulled Body subconsciously leans forward Body Expression Restrictions No: Exaggerated weightlessness Unreasonable floating Fourth Plot Node: Senior Sister Discovers Abnormality The same White-Robed Sword Immortal immediately discovers the abnormality. Her gaze instantly shifts from the Junior Sister's wrist to the wick. Her eyes suddenly become sharp. End of Shot Cut the scene at the moment the Senior Sister grips her sword hilt tightly with her right hand. 10–15s | Shot 3: So It Was Waiting For Me Narrative Function The Senior Sister cuts the soul-harvesting connection, the Junior Sister realizes the true target, finally preserving the unfinished danger. Shot Size Close-up. After the core action, transition to character close-ups. First Plot Node: Precisely Cut The Soul-Binding Thread The Senior Sister immediately draws her own silver long sword. Does not use exaggerated sword qi. Only uses one quick, precise diagonal sword swing. Key Action The silver blade edge cuts the connection: The dark red soul-binding thread between the Soul-Luring Lantern wick ↔ Junior Sister's right wrist. Hard Action Requirements Blade accurately cuts the red thread Does not touch the Junior Sister's skin Swings the sword only once Blade trajectory clear Action has realistic physical continuity Soul-Binding Thread Breaks After breaking, the red thread instantly loses tension. Dissipates into tiny dark red light points. The Junior Sister's right hand regains freedom. Second Plot Node: Senior Sister Pulls Back Junior Sister The Senior Sister extends her empty left hand smoothly. Gently pulls the Junior Sister back to her side. She says in a low voice: [Senior Sister] "Don't answer." Third Plot Node: Junior Sister Realizes Danger The Junior Sister looks up at the envoy. Her expression gradually changes: Fear that the Senior Sister would be taken away → Shock at discovering she is the true target. She asks softly: [Junior Sister] "Is it looking for me?" Fourth Plot Node: Final Information Revelation The Senior Sister does not look at her. Her gaze remains locked on the lantern in the Netherworld Envoy's hand. She answers very lightly: [Senior Sister] "It waits for me to call you." Fifth Plot Node: Danger Has Not Ended Brief pause. The Netherworld Envoy slowly tilts his head. The gaze behind the half-mask lands again on the Junior Sister. The pale white flame of the copper lantern in his hand lights up again. Soul-Binding Thread Status The cut soul-binding thread does not reconnect. Dual Protagonist Positioning At this point, the Senior Sister and Junior Sister are standing side by side. Both facing the envoy simultaneously. Emotion and Action Restrictions No: Crying together Sudden outbreak of complex battles Final Shot Composition The camera converges on: The cold bronze half-mask of the Netherworld Envoy and the re-lit Soul-Luring Lantern. In the shallow depth of field behind: White-robed Senior Sister Green-robed Junior Sister Standing side by side. The Netherworld Envoy does not retreat. Final Suspense Landing Point The audience finally understands: From the beginning, he never intended to take the White-Robed Sword Immortal. He merely borrowed her identity and voice to make the Junior Sister personally answer that call. The first soul-harvesting attempt failed. The real danger is still present. The picture ends here. VII. Seedance 2.0 Mini Unified Execution Requirements Basic Specifications Total duration: Strictly 15 seconds Aspect ratio: 16:9 landscape Model: Seedance 2.0 Mini Number of shots: Three Time Structure Time Shot Size Core Event 0–5s Wide Shot Netherworld Envoy arrives, claims to take Sword Immortal Senior Sister, Junior Sister actively blocks 5–10s Medium Close-Up Soul-Luring Lantern mimics Senior Sister's voice, Junior Sister instinctively responds, red thread locks soul 10–15s Close-Up & Character Close-Up Senior Sister cuts red thread, reveals true target, enemy still hasn't retreated VIII. Complete Seven Lines of Dialogue and Lip Sync The entire film retains only the following seven lines of dialogue. 0–5s [Netherworld Envoy] "Tonight, here to take the White-Robed Sword Immortal." [Junior Sister] "How dare you?" 5–10s [Soul-Luring Lantern · Senior Sister Timbre] "An Ning, look back." [Junior Sister] "Senior Sister?" 10–15s [Senior Sister] "Don't answer." [Junior Sister] "Is it looking for me?" [Senior Sister] "It waits for me to call you." Mandarin and Lip Sync Requirements All characters speak Mandarin Precisely match lip sync No cross-talk No temporary added dialogue No off-screen explanatory narration Special Rule for Third Line "An Ning, look back." Emitted by the Soul-Luring Lantern. Uses a voice completely identical to the real Senior Sister's. But: The Netherworld Envoy does not open his mouth The real Senior Sister does not open her mouth Sound source clearly from the copper lantern Spatial audio effects must be discernible IX. Causal Rules for Soul-Luring Lantern and Soul-Binding Thread Rule 1 | Cannot Release Red Thread Prematurely The red soul-binding thread will not appear prematurely. Only after the Junior Sister responds to the familiar voice will the Soul-Luring Lantern release the soul-binding thread. Trigger Chain Sound in lantern → Junior Sister responds → Flame turns dark red → Soul-binding thread shoots out. Rule 2 | Only One Soul-Binding Thread There is only one soul-binding thread. Always connecting: The Soul-Luring Lantern wick and the Junior Sister's right wrist. Rule 3 | Only One Cutting Action The Senior Sister swings the sword only once. Accurately cuts the soul-binding thread. Rule 4 | State After Breaking After the soul-binding thread breaks: Instantly loses tension Dissipates into tiny dark red light points Junior Sister regains freedom of movement Rule 5 | Soul-Luring Lantern Still Exists The Soul-Luring Lantern still exists. The Netherworld Envoy has not retreated either. But: The original soul-binding thread cannot automatically reconnect. X. Character and Spatial Continuity Dual Protagonist Identity Strictly lock: @Image1 @Image2 Must maintain consistency in: Face Hairstyle Clothes Sword Body proportions Netherworld Envoy Use throughout: Same bronze half-mask Same set of black-gray robes Same Soul-Luring Lantern Spatial Continuity The following must be continuous: Character positions Distance between characters Camera axis Main light direction All shots occur in the same location. Background extends naturally based on reference images. Do not change scene identity. XI. Cinematography and Character Performance First Shot Photographic Function Highlight: Strange visitor Distance relationship between characters Junior Sister actively blocks in front of Senior Sister Visual Misdirection Make the audience think the Senior Sister is the target. But the envoy's final glance at the Junior Sister must become a foreshadowing that can be understood retrospectively. Second Shot Photographic Function Utilize the positioning where the real Senior Sister is behind the Junior Sister to create: Mismatch between sound and actual sound source. Performance Focus The Junior Sister's reaction upon hearing the familiar voice must be: Natural Instinctive Faster than rational judgment Third Shot Photographic Function Complete causal reversal using one clear sword-blade action. Performance Focus After perceiving danger, the Senior Sister's eyes tighten instantly. Her reaction reflects: Accurate judgment Decisive action Restrained power Global Performance Principle Character performances remain restrained and realistic. Do not arrange lengthy fights. Do not add: Large-scale magic techniques Lightning Ghost deformations World collapse XII. Sound Design Environmental Sounds Maintain authentic ancient-style spatial sounds. Including: Natural wind Water flow Distant environmental activity Movement of hair and sleeves Netherworld Envoy Highlight: Envoy's footsteps Slight friction sound of copper lantern handle Soul-Luring Lantern Highlight: Extremely clear familiar human voice from within the lantern, completely consistent with Senior Sister's timbre. Sound comes from the spatial position of the copper lantern. Soul-Binding Thread Small abnormal sounds appear when the red thread tightens. Cannot use large-scale supernatural explosion sound effects. Silver Sword Cutting Thread When the Senior Sister cuts the red thread, suddenly appear: Short, clear sound of sword blade breaking wind. Final Dialogue Music quickly lowers after the red thread is cut. Let the last two lines of dialogue naturally enter the audience's ears: [Junior Sister] "Is it looking for me?" [Senior Sister] "It waits for me to call you." XIII. Image and Generation Restrictions Image Requirements Cinematic-grade live-action realism Realistic human body structure Clear facial features Realistic silk fabric movement Natural environment dynamics Stable geographic space Precise sword-blade actions Restrained supernatural effects Strictly Prohibited Lengthy fights Large-scale magic techniques Lightning Exaggerated ghost deformations World collapse Character face swapping Clothing changes Weapon ownership confusion Sudden changes in character positions Changes in Soul-Luring Lantern appearance Premature appearance of soul-binding thread Multiple soul-binding threads Broken red thread reconnecting itself Background actively triggering story Titles Subtitles Descriptive text Extra lines XIV. Final Acceptance Criteria Must clearly present within the full 15 seconds: The Netherworld Envoy arrives, claiming to take the White-Robed Sword Immortal. The Junior Sister actively blocks in front of the Senior Sister. The envoy secretly shifts true attention to the Junior Sister. The Soul-Luring Lantern emits a voice completely identical to the Senior Sister's, while the real Senior Sister does not speak. The Junior Sister instinctively responds, causing the Soul-Luring Lantern to release the only soul-binding thread. The red thread accurately wraps around the Junior Sister's right wrist. The Senior Sister draws the silver sword, cutting the red thread with one stroke. The Junior Sister discovers she is the true target. The Senior Sister says: "It waits for me to call you." The Soul-Luring Lantern lights up again, the Netherworld Envoy does not retreat, danger persists. Final Effect Let the audience discover: A most familiar voice, easiest to lower guard against, might also be the most dangerous part of the entire trap. XV. Negative Prompt blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props