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Prompt kinh dị tiên hiệp cho Seedance 2.0 Mini

Prompt tiên hiệp cổ trang Trung Hoa đầy hồi hộp, xoay quanh chiếc đèn dẫn hồn có thể giả giọng người quen để giăng bẫy. Câu chuyện kết hợp kinh dị tâm lý với cú đảo ngược về danh tính mục tiêu thực sự.

của SoranSeedance 2.0

Tác giả
Soran
Model
Seedance 2.0
Ngày đăng
3 tháng 11, 2026
Lấy từ
YouMind OpenLab

Prompt này cũng dùng được trên Higgsfield, vì nền tảng đó có sẵn model Seedance.

Prompt

Seedance 2.0 Mini | "Don't Answer That Call"

Model: Seedance 2.0 Mini
Duration: Strictly 15 seconds
Aspect Ratio: 16:9 Landscape
Genre: Eastern Gothic / Ancient Xianxia / Psychological Suspense / Supernatural Thriller
Structure: Three continuous, clear cinematic shots with distinct narrative functions.
I. Overall Style and Creative Direction
Cinematic-grade hyper-realistic Chinese-style Xianxia.
This time adopts:
Eastern Gothic

Psychological Suspense

Ancient Xianxia

Combined genre expression.

Director's Core

Borrow suspense handling methods from mature thriller films:
First make the audience believe in a wrong dangerous object, then complete information reversal through sound, gaze, and an extremely small physical change.
Horror Expression Principles

Do not rely on characters explaining the truth at length.

Do not rely on exaggerated ghost deformations to create horror.

What is truly unsettling is:

A person's subconscious reaction when hearing the most familiar voice.

II. Core Plot and Suspense Reversal

Surface Plot

The Netherworld Envoy suddenly appears.

Claims to take away the White-Robed Sword Immortal tonight.

The Junior Sister instinctively steps forward to protect her Senior Sister.

True Reversal

The person the Netherworld Envoy truly wants to take away has been the Junior Sister from the beginning.

Supernatural Trap

The Soul-Luring Lantern held by the Netherworld Envoy can mimic the voices of familiar people.

Only when the target subconsciously responds does the lamp wick release a red soul-binding thread, tethering the other party's soul.

Key Causality

Senior Sister's voice sounds in the lantern → Junior Sister instinctively responds → Soul-Luring Lantern releases red thread → Junior Sister becomes the soul-harvesting target.

The Senior Sister must cut the soul-binding thread at this moment.

Final Information Reversal

Revealed through one sentence:

"It waits for me to call you."

Ending Suspense

The Netherworld Envoy does not leave.

The short film must conclude at:

The first attack failed, but the real danger has not ended.

III. Character Identity and Core Asset Locking

Character A | @Image1 | Sword Immortal Senior Sister

Character Identity

Same adult East Asian female, 25-30 years old.
Strictly inherit the same character identity from the reference image.
Fixed Appearance
Fair natural soft oval face
Bright dark apricot eyes
Black long hair half-tied up
Fixed by white jade hairpin
Tall and slender figure
Fixed Clothing
White embroidered silk Hanfu
Semi-transparent layered wide sleeves
Silver waist sash
Jade pendant
White cloth boots
Exclusive Weapon
The only silver long sword.
Character Ability and Performance
The Senior Sister's strength is reflected in:
Observation
Reaction
Accurate judgment
This film does not arrange complex continuous fighting.
Only demonstrate her swordsmanship ability through one precise action of cutting the soul-binding thread.

Character B | @Image2 | Junior Sister

Character Identity

Same adult East Asian female, 20-25 years old.
Strictly maintain from the reference image:
The same face
Facial structure
Hairstyle
Figure
Clothing
Fixed Appearance
Round bright face
Black braided hair
Petite figure
Fixed Clothing
Green linen Hanfu
Dark belt
Wooden hairpin
Black cloth shoes
Exclusive Weapon
The only dark steel sword.
Weapon Restriction for This Segment
The Junior Sister does not draw her sword.
Three Core Performance Moments
When hearing danger, actively block in front of the Senior Sister.
When hearing a familiar voice, subconsciously turn head.
When realizing she is the true target, change from shock to clarity.

IV. New Supporting Characters and Soul-Luring Lantern Assets

Netherworld Envoy

Character Identity

Adult male.

Fixed Appearance

Deep gray-black ancient robe
Ancient bronze half-mask
Mask surface with slight wear

Character Temperament

Cold
Restrained actions
Stable expression and posture
Do not use exaggerated ghost faces common in modern horror films.

Core Prop | Ancient Bronze Soul-Luring Lantern

The Netherworld Envoy holds a small ancient bronze Soul-Luring Lantern in his left hand.
Fixed Appearance
Ancient bronze body
Fixed size
Fixed color
Fixed handle
Fixed wick
Fixed lighting effect
Flame Setting
Inside the Soul-Luring Lantern, there is only a cluster of pale white flame.
If necessary, the flame can turn dark red.
Asset Continuity
The entire segment must feature the same Soul-Luring Lantern.
Its shape, size, color, handle, wick, and lighting effect remain consistent throughout.
Special Abilities of the Soul-Luring Lantern
Voice Mimicry
The Netherworld Envoy can make the Soul-Luring Lantern emit a voice completely identical to the Senior Sister's.
Trigger Rule
Only when the Junior Sister responds to this voice will the lamp wick release the red soul-binding thread.
Lip Sync Rule
The Netherworld Envoy himself does not need to open his mouth to mimic the Senior Sister.

Other Supporting Characters

Elder Master

Located further away as a natural witness.

Two Sect Disciples

Located further away as natural witnesses.

Supporting characters do not occupy the main dramatic space of the dual protagonists and the Netherworld Envoy.

V. Background and Environmental DNA

All background and location reference images uploaded this round jointly define a real existing Xianxia world.

Environmental Planning
Extract and retain from reference images:
Real terrain
Building layout
Main landmark relationships
Material age
Spatial scale
Vegetation
Water bodies
Weather
Clouds and mist
Main light direction
Reflection relationships
Color
Air depth
Camera Position and Spatial Organization
Allowed to redesign:
Camera position
Depth of field
Lens direction
Character positioning
But the entire 15 seconds must occur in the same continuous space.
Living Background Principle
Background remains naturally fresh and alive.
Natural Dynamics
Natural wind pushes hair strands
Natural wind pushes sleeves
Water flows continuously
Mountain mist changes slowly
Cloud layers change slowly
Trees and vegetation maintain reasonable dynamics
Distant characters move naturally
Environmental Narrative Neutrality
The background cannot actively trigger the story.
Only Supernatural Plot Item
The only item actively driving the supernatural plot this time is the Soul-Luring Lantern held by the Netherworld Envoy.

VI. Complete 15-Second Three-Shot Structure

0–5s | Shot 1: Who Are You Here For Tonight?

Narrative Function
Establish the wrong dangerous object, making the audience think the Senior Sister is about to be taken away.
Shot Size
Wide shot.
Camera Movement
Slightly low angle, slowly advancing along the confrontation line between characters.
Opening Space and Character Positioning
At the start of the screen, the Senior Sister and Junior Sister stand side by side in a passable area within the reference background that conforms to geographical logic.
In the distance are:
Elder Master
Two Sect Disciples
Netherworld Envoy Entrance
A Netherworld Envoy wearing a bronze half-mask walks slowly towards them from directly ahead.
His left hand holds an ancient copper lantern.
With every step, the copper lantern sways naturally with body inertia.
But the pale white flame inside the wick remains abnormally stable.
First Plot Node: Announce Soul-Harvesting Target
The Netherworld Envoy stops a few steps in front of the two women.
His gaze seems to fall on the Sword Immortal Senior Sister.
He says in a low voice:
[Netherworld Envoy] "Tonight, here to take the White-Robed Sword Immortal."
Second Plot Node: Junior Sister Actively Protects
The Junior Sister hesitates almost no time.
She takes half a step forward, blocking in front of the Senior Sister.
Frowning slightly, she stares directly at the envoy:
[Junior Sister] "How dare you?"
Third Plot Node: Visual Foreshadowing of the True Target
The envoy does not get angry.
Nor does he immediately launch an attack.
He just slowly shifts his gaze from the White-Robed Sword Immortal.
Finally landing on the Junior Sister's face.
Camera Requirements
This glance should not be emphasized by exaggerated camera push-ins.
Make it a detail that is:
Natural, but understandable retrospectively by the audience.
End of Shot
The camera cuts along the envoy's arm to the Soul-Luring Lantern.

5–10s | Shot 2: That Voice Is Wrong

Narrative Function
Trigger the trap and complete the first information reversal through the mismatch between the familiar voice and the actual sound source.
Shot Size
Medium close-up.
Camera Movement
Slight lateral tracking.
Keep clear spatial relationships between the following elements:
Soul-Luring Lantern
Junior Sister
The real Senior Sister behind
Continuity Requirements
Must maintain:
The same Netherworld Envoy
The same bronze Soul-Luring Lantern
The same location
First Plot Node: Senior Sister's Voice Comes From The Lantern
The envoy slowly raises the Soul-Luring Lantern a bit.
He does not open his mouth.
But suddenly an extremely familiar voice comes from the wick.
That is the Senior Sister's voice.
Tone gentle, like casually calling her name usually:
[Soul-Luring Lantern · Senior Sister Timbre] "An Ning, look back."
Sound Source and Character Lip Sync
The real Senior Sister is right behind the Junior Sister at this moment.
Her lips are not moving.
The sound comes from the copper lantern in the Netherworld Envoy's hand.
Second Plot Node: Junior Sister Instinctively Responds
Because the voice is too familiar, the Junior Sister's body reacts before thought.
She subconsciously turns her head sideways.
Answers softly:
[Junior Sister] "Senior Sister?"
Third Plot Node: Soul-Harvesting Trap Triggered
Almost the instant the last word falls:
The originally pale white flame in the Soul-Luring Lantern suddenly turns dark red.
An extremely thin dark red soul-binding thread shoots out from the wick.
Along a clear spatial path, it quickly wraps around the Junior Sister's right wrist.
Physical State of Soul-Binding Thread
Red thread slightly taut
Junior Sister's right hand pulled
Body subconsciously leans forward
Body Expression Restrictions
No:
Exaggerated weightlessness
Unreasonable floating
Fourth Plot Node: Senior Sister Discovers Abnormality
The same White-Robed Sword Immortal immediately discovers the abnormality.
Her gaze instantly shifts from the Junior Sister's wrist to the wick.
Her eyes suddenly become sharp.
End of Shot
Cut the scene at the moment the Senior Sister grips her sword hilt tightly with her right hand.

10–15s | Shot 3: So It Was Waiting For Me

Narrative Function
The Senior Sister cuts the soul-harvesting connection, the Junior Sister realizes the true target, finally preserving the unfinished danger.
Shot Size
Close-up.
After the core action, transition to character close-ups.
First Plot Node: Precisely Cut The Soul-Binding Thread
The Senior Sister immediately draws her own silver long sword.
Does not use exaggerated sword qi.
Only uses one quick, precise diagonal sword swing.
Key Action
The silver blade edge cuts the connection:
The dark red soul-binding thread between the Soul-Luring Lantern wick ↔ Junior Sister's right wrist.
Hard Action Requirements
Blade accurately cuts the red thread
Does not touch the Junior Sister's skin
Swings the sword only once
Blade trajectory clear
Action has realistic physical continuity
Soul-Binding Thread Breaks
After breaking, the red thread instantly loses tension.
Dissipates into tiny dark red light points.
The Junior Sister's right hand regains freedom.
Second Plot Node: Senior Sister Pulls Back Junior Sister
The Senior Sister extends her empty left hand smoothly.
Gently pulls the Junior Sister back to her side.
She says in a low voice:
[Senior Sister] "Don't answer."
Third Plot Node: Junior Sister Realizes Danger
The Junior Sister looks up at the envoy.
Her expression gradually changes:
Fear that the Senior Sister would be taken away → Shock at discovering she is the true target.
She asks softly:
[Junior Sister] "Is it looking for me?"
Fourth Plot Node: Final Information Revelation
The Senior Sister does not look at her.
Her gaze remains locked on the lantern in the Netherworld Envoy's hand.
She answers very lightly:
[Senior Sister] "It waits for me to call you."
Fifth Plot Node: Danger Has Not Ended
Brief pause.
The Netherworld Envoy slowly tilts his head.
The gaze behind the half-mask lands again on the Junior Sister.
The pale white flame of the copper lantern in his hand lights up again.
Soul-Binding Thread Status
The cut soul-binding thread does not reconnect.
Dual Protagonist Positioning
At this point, the Senior Sister and Junior Sister are standing side by side.
Both facing the envoy simultaneously.
Emotion and Action Restrictions
No:
Crying together
Sudden outbreak of complex battles
Final Shot Composition
The camera converges on:
The cold bronze half-mask of the Netherworld Envoy and the re-lit Soul-Luring Lantern.
In the shallow depth of field behind:
White-robed Senior Sister
Green-robed Junior Sister
Standing side by side.
The Netherworld Envoy does not retreat.
Final Suspense Landing Point
The audience finally understands:
From the beginning, he never intended to take the White-Robed Sword Immortal.
He merely borrowed her identity and voice to make the Junior Sister personally answer that call.
The first soul-harvesting attempt failed.
The real danger is still present.
The picture ends here.

VII. Seedance 2.0 Mini Unified Execution Requirements

Basic Specifications
Total duration: Strictly 15 seconds
Aspect ratio: 16:9 landscape
Model: Seedance 2.0 Mini
Number of shots: Three
Time Structure
Time Shot Size Core Event 0–5s Wide Shot Netherworld Envoy arrives, claims to take Sword Immortal Senior Sister, Junior Sister actively blocks 5–10s Medium Close-Up Soul-Luring Lantern mimics Senior Sister's voice, Junior Sister instinctively responds, red thread locks soul 10–15s Close-Up & Character Close-Up Senior Sister cuts red thread, reveals true target, enemy still hasn't retreated

VIII. Complete Seven Lines of Dialogue and Lip Sync

The entire film retains only the following seven lines of dialogue.

0–5s

[Netherworld Envoy] "Tonight, here to take the White-Robed Sword Immortal."

[Junior Sister] "How dare you?"

5–10s

[Soul-Luring Lantern · Senior Sister Timbre] "An Ning, look back."

[Junior Sister] "Senior Sister?"

10–15s

[Senior Sister] "Don't answer."

[Junior Sister] "Is it looking for me?"
[Senior Sister] "It waits for me to call you."

Mandarin and Lip Sync Requirements
All characters speak Mandarin
Precisely match lip sync
No cross-talk
No temporary added dialogue
No off-screen explanatory narration
Special Rule for Third Line
"An Ning, look back."
Emitted by the Soul-Luring Lantern.
Uses a voice completely identical to the real Senior Sister's.
But:
The Netherworld Envoy does not open his mouth
The real Senior Sister does not open her mouth
Sound source clearly from the copper lantern
Spatial audio effects must be discernible

IX. Causal Rules for Soul-Luring Lantern and Soul-Binding Thread

Rule 1 | Cannot Release Red Thread Prematurely
The red soul-binding thread will not appear prematurely.
Only after the Junior Sister responds to the familiar voice will the Soul-Luring Lantern release the soul-binding thread.
Trigger Chain
Sound in lantern → Junior Sister responds → Flame turns dark red → Soul-binding thread shoots out.
Rule 2 | Only One Soul-Binding Thread
There is only one soul-binding thread.
Always connecting:
The Soul-Luring Lantern wick and the Junior Sister's right wrist.
Rule 3 | Only One Cutting Action
The Senior Sister swings the sword only once.
Accurately cuts the soul-binding thread.
Rule 4 | State After Breaking
After the soul-binding thread breaks:
Instantly loses tension
Dissipates into tiny dark red light points
Junior Sister regains freedom of movement
Rule 5 | Soul-Luring Lantern Still Exists
The Soul-Luring Lantern still exists.
The Netherworld Envoy has not retreated either.
But:
The original soul-binding thread cannot automatically reconnect.
X. Character and Spatial Continuity
Dual Protagonist Identity
Strictly lock:
@Image1
@Image2
Must maintain consistency in:
Face
Hairstyle
Clothes
Sword
Body proportions
Netherworld Envoy
Use throughout:
Same bronze half-mask
Same set of black-gray robes
Same Soul-Luring Lantern
Spatial Continuity
The following must be continuous:
Character positions
Distance between characters
Camera axis
Main light direction
All shots occur in the same location.
Background extends naturally based on reference images.
Do not change scene identity.
XI. Cinematography and Character Performance
First Shot
Photographic Function
Highlight:
Strange visitor
Distance relationship between characters
Junior Sister actively blocks in front of Senior Sister
Visual Misdirection
Make the audience think the Senior Sister is the target.
But the envoy's final glance at the Junior Sister must become a foreshadowing that can be understood retrospectively.
Second Shot
Photographic Function
Utilize the positioning where the real Senior Sister is behind the Junior Sister to create:
Mismatch between sound and actual sound source.
Performance Focus
The Junior Sister's reaction upon hearing the familiar voice must be:
Natural
Instinctive
Faster than rational judgment
Third Shot
Photographic Function
Complete causal reversal using one clear sword-blade action.
Performance Focus
After perceiving danger, the Senior Sister's eyes tighten instantly.
Her reaction reflects:
Accurate judgment
Decisive action
Restrained power
Global Performance Principle
Character performances remain restrained and realistic.
Do not arrange lengthy fights.
Do not add:
Large-scale magic techniques
Lightning
Ghost deformations
World collapse
XII. Sound Design
Environmental Sounds
Maintain authentic ancient-style spatial sounds.
Including:
Natural wind
Water flow
Distant environmental activity
Movement of hair and sleeves
Netherworld Envoy
Highlight:
Envoy's footsteps
Slight friction sound of copper lantern handle
Soul-Luring Lantern
Highlight:
Extremely clear familiar human voice from within the lantern, completely consistent with Senior Sister's timbre.
Sound comes from the spatial position of the copper lantern.
Soul-Binding Thread
Small abnormal sounds appear when the red thread tightens.
Cannot use large-scale supernatural explosion sound effects.
Silver Sword Cutting Thread
When the Senior Sister cuts the red thread, suddenly appear:
Short, clear sound of sword blade breaking wind.
Final Dialogue
Music quickly lowers after the red thread is cut.
Let the last two lines of dialogue naturally enter the audience's ears:
[Junior Sister] "Is it looking for me?"
[Senior Sister] "It waits for me to call you."
XIII. Image and Generation Restrictions
Image Requirements
Cinematic-grade live-action realism
Realistic human body structure
Clear facial features
Realistic silk fabric movement
Natural environment dynamics
Stable geographic space
Precise sword-blade actions
Restrained supernatural effects
Strictly Prohibited
Lengthy fights
Large-scale magic techniques
Lightning
Exaggerated ghost deformations
World collapse
Character face swapping
Clothing changes
Weapon ownership confusion
Sudden changes in character positions
Changes in Soul-Luring Lantern appearance
Premature appearance of soul-binding thread
Multiple soul-binding threads
Broken red thread reconnecting itself
Background actively triggering story
Titles
Subtitles
Descriptive text
Extra lines
XIV. Final Acceptance Criteria
Must clearly present within the full 15 seconds:
The Netherworld Envoy arrives, claiming to take the White-Robed Sword Immortal.
The Junior Sister actively blocks in front of the Senior Sister.
The envoy secretly shifts true attention to the Junior Sister.
The Soul-Luring Lantern emits a voice completely identical to the Senior Sister's, while the real Senior Sister does not speak.
The Junior Sister instinctively responds, causing the Soul-Luring Lantern to release the only soul-binding thread.
The red thread accurately wraps around the Junior Sister's right wrist.
The Senior Sister draws the silver sword, cutting the red thread with one stroke.
The Junior Sister discovers she is the true target.
The Senior Sister says: "It waits for me to call you."
The Soul-Luring Lantern lights up again, the Netherworld Envoy does not retreat, danger persists.
Final Effect
Let the audience discover:
A most familiar voice, easiest to lower guard against, might also be the most dangerous part of the entire trap.

XV. Negative Prompt
blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props